| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Lugh Crow-Slave
3813
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Posted - 2017.02.24 12:51:04 -
[1] - Quote
CCP Larrikin wrote:The new Focused Warp Scrambling Script will have the following ranges (with max skills): - T1: 16km
- Meta: 18km
- T2: 20km
- Faction: 21km
well at least we know the range is balanced and at least with heat the lach can now out do the hic always seemed strange it was better.
be nice if shorter range scripts for both the point and scram were added that came with reduced cap costs.
also
can we please get a bubble script that lowers the radius so that a level V hic can get around the same size as a level 1? sometimes you need smaller bubbles and it kinda sucks that once you skill it up you can't reset (other than extractors but that's not really viable)
BLOPS Hauler
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Lugh Crow-Slave
3813
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Posted - 2017.02.24 13:22:41 -
[2] - Quote
ArmyOfMe wrote:Pandemic Horde Rulez wrote:hahaha look at these small gang pvpers like TURN LEFT TURN RIGHT into the dumpster hahahahaha.
listen all u small gang people leave ur corp apply to pandemic horde or karmafleet this should be only and best way to pvp in this game tbh you should always lose to more people doesnt matter how good at the game you are how bad we are, HIC should = you die to us even if we just assign drone to FC and go AFK.
It's MMO for reason.
if u want to play skill game go play DOTA or Overwatch lmao
HIC is good because it completely broken and overpowered but at same time difficult for smaller side to use because it slow and expensive so easy for us to blob. this is good balance mechanic.
I love how this comes from some dumbass in a noob corp that dont have the guts to post with his main 
i love how we use hics to trap overconfident caps from those all powerful large groups... and will continue to do so after this change
BLOPS Hauler
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Lugh Crow-Slave
3814
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Posted - 2017.02.24 14:50:21 -
[3] - Quote
Awkward Pi Duolus wrote:A bit overdone, CCP. A range between 20km and what it is now would make more sense.. Otherwise you're buffing kitey nonsense even more.
Ooor
You could just use something like an arazu. You know a dedicated ship that from conception is for long range warp disruption/scram and damps. Rather than keeping this incredibly powerful effect on what is already an incredibly powerful ship
BLOPS Hauler
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Lugh Crow-Slave
3818
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Posted - 2017.02.24 15:47:40 -
[4] - Quote
Bronopoly Crushingit wrote:Lucian James wrote:Lucian James wrote:I was just told:
This was, apparently, requested by Mr Hyde of CSM and Youtube fame
So you are making a game-wide huge nerf for one whiny caster and CSM rep?
How terrible are you people. This is the same My Hyde that uses his CSM meeting time to talk **** on alliances and other people. He's quitting Eve in 6 months anyway, taking the bar and becoming a lawyer... why should we bother listening to someone like this? I would really like CCP Larrkin to explain that. Sounds like a fantastic use of Larrikin's time. You should probably be CCP's COO.
You guys do know plenty of people have been requesting this nerf since the addition of a scram effect was announced right? It wasn't just one guy
BLOPS Hauler
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Lugh Crow-Slave
3818
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Posted - 2017.02.24 15:56:05 -
[5] - Quote
Cade Windstalker wrote:Lucy Callagan wrote:Nice edit ! So to quote myself: Lucy Callagan wrote:I like how the people complaining about this pretty much have as much knowledge about small gang as a Malian Camel breeder about sailing. RIP me, I'm dying    This may be the greatest metaphor I've ever seen. Or at least the greatest one I've seen this month. Seriously though, everyone saying this is gonna make HICs useless clearly only uses them for super-scrams, probably in HS or LS small gangs, and doesn't want to fit up a Lachesis with a fraction of the tank to get long range scrams.
and it seems they totally forgot that hics haven't been able to do this for very long and small gangs were not dead before the scram was added
BLOPS Hauler
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Lugh Crow-Slave
3821
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Posted - 2017.02.24 18:05:38 -
[6] - Quote
Kenrailae wrote:At the very least let us overheat the HIC point, as has been requested by others as well.
If not that, then extend the scram range to a base of 20, and build up from there. It doesn't get bonused by links, so Lachesis will still have a role.
i find leaving it at the same range as an unheated lach to be best that way the lach has a role even if you don't have links
BLOPS Hauler
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Lugh Crow-Slave
3821
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Posted - 2017.02.24 18:58:23 -
[7] - Quote
Twilight Mourning wrote:Bobmon wrote:Happy Hyde Happy Life He won't be getting my vote again.
because he brought up a concern the community had been voicing for a while?
yeah not the type of candidate i want either
BLOPS Hauler
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Lugh Crow-Slave
3826
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Posted - 2017.02.24 19:38:43 -
[8] - Quote
01d Man wrote:Do you Devs even talk to the CSM. What a stupid change. This was a valid change 2 years ago but not in the current meta
has the hic even had a scram for two years? it's all a blur
BLOPS Hauler
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Lugh Crow-Slave
3831
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Posted - 2017.02.25 03:21:00 -
[9] - Quote
really i do love all the people claiming this is going to kill small gangs some how. as if they only became possible when the hic was given a scram
BLOPS Hauler
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Lugh Crow-Slave
3832
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Posted - 2017.02.25 05:35:59 -
[10] - Quote
Kagi Anzomi wrote:Cade Windstalker wrote:The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km. I beg to differ. Pulse lasers can easily go to 35km. A Harbinger with Heavy Pulses and one tracking computer has an optimal of 31.7km and falloff of 42km with Scorch, and a Legion can easily surpass that without any tracking computers. A fairly standard Omen Navy Issue fit with locus coordinators has 46km optimal with Scorch.
the ships that use these are also slower....
BLOPS Hauler
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Lugh Crow-Slave
3842
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Posted - 2017.02.26 01:06:02 -
[11] - Quote
Ion Nizer wrote:So the scripted scram point range is nerfed below what many other ships can do. Ok.
But all the negatives to balance the former range are going to remain?
If you are going to make this change, let scripted HICs receive reps, overheat and get bonuses.
How about make the scram prevent gate jumps for subcaps?
You can't remove a bonus and not touch all the negatives that only existed because of that now missing bonus.
That at least feels like balancing, rather than a bit from the nerf bat.
You mean all the same penalties that were there before the hic could even scram?
Is this thread just full of new Bros or are their memories really this bad
BLOPS Hauler
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Lugh Crow-Slave
3842
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Posted - 2017.02.26 02:59:35 -
[12] - Quote
Kagi Anzomi wrote:lugh crow-slave wrote:
You mean all the same penalties that were there before the hic could even scram?
Is this thread just full of new Bros or are their memories really this bad
It's pretty hard to remember how HICs were before that change because you'd only see them tackling supers.
not really the long point was still used and their tanks made them great bait when it comes to LS and we used them for null camps all the time. only difference was the Gallente recon and EAF were also viable choices and the more optimal choice if you needed scram over tank. Now you will still have a long scram just not as long of a scram
BLOPS Hauler
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Lugh Crow-Slave
3847
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Posted - 2017.02.26 16:58:49 -
[13] - Quote
Trajan Unknown wrote:Ok, I will give up on this. It was partly a nice discussion and some good input but overall it just feels like people want to buff the smallgang warfare without any need for it. I enjoy smallgang/BLOPs a lot more than anything else in EvE but after this patch it seems there will be even less fights to pick from because the standing fleets will either respond with overwhelming numbers or not at all. #rip #smallgang Time to focus on BLOPs I guess and wait for a time where less people cry about too many things. :)

BLOPS Hauler
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Lugh Crow-Slave
3862
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Posted - 2017.03.05 10:59:26 -
[14] - Quote
Kassimila wrote:CCP Larrikin wrote:Hi m8s,
In March, we're releasing a number of balance tweaks and we would love your feedback.
WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options. As such, we're going to make some changes. . Let me approach this from another perspective, and I'd love CCP Larrikin's feedback on this. The statement here is that focused points are 'too oppressive' especially in small gang pvp. This seems to be neglecting a couple of key factors about the HIC. 1.) Focused point is very cap intensive. 2.) HICs don't have the best sensor/target range setup. The following ships can easily counter a HIC focus pointing. Griffin Kitsune Blackbird Rook Falcon Keres Lachesis Arazu Sentinel Curse Pilgrim Anyone with medium/heavy neuts. With this much counter play available, why the nerf? Maybe don't 'small gang' in 20x svipul's? I'm not seeing the logic here.
how about the fact that they out scram the dedicated scram E-war ship with significantly more tank and DPS? not to mention a sebo or two and a cap booster let it just go on ignoring your counters.
BLOPS Hauler
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Lugh Crow-Slave
3862
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Posted - 2017.03.05 11:26:37 -
[15] - Quote
Kagi Anzomi wrote:GROUND XERO wrote:... this is ********!
Kiting guys got through this a long time ago! So while super are getting cheap as **** you nerf the tackle for em... and it is no longer possible to stay out of heavy neut range....NCPL-Change? I can see the problem when jumping solo through a gate and found yourself infront of a remote sebo hic waiting to stop you! But than again every other remote sebo camp will cause the same effect! So i never saw a need to change and i doubt there is one! This does not affect tacking supers unless they're somehow faster than the HIC. You can still warp disrupt them at the current range, it just won't be a scram.
i mean we all know how important scramming a super is...
BLOPS Hauler
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Lugh Crow-Slave
3862
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Posted - 2017.03.05 11:52:57 -
[16] - Quote
Nikea Tiber wrote:Reducing focused scram range reduction on HICs is a poor idea for pretty much all of the reasons stated; having a long range scram is one of the main reasons to take the time to train the hull from 4 to 5, and to train graviton physics to 5, which is around 40-44 days of training to take both from 4 to 5.
many of us had these trained long before the addition of the scram effect
Quote: If you have the focused scram script loaded, you generally aren't tackling more than one target as multiple disruption field generators aren't fitted when you intend to use the hull in this manner.
yes you are and yes they are. in fact we have several that fit 4 and even up to 6 for the ones that can manage the cap.
just because YOU don't use them in this way doesn't mean they are not used this way. hell I had flown 4 WDFG fits before the scram change to assist in pinning down fleets that began to attempt to run. or point multiple high value ships to raise the chance of the enemy doubling down.
BLOPS Hauler
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